Shader Graph · AI · Engine

ShaderCreator

Create, iterate, and export shaders in the browser

Node-graph workbench + Copilot edits, with a focused path from visual authoring to engine-ready output.

Production loop

One loop from idea to engine

Product-site narrative: every step lands on a verifiable graph and preview—not a black-box one-click generate.

  1. 01

    Describe or pick an example

    Describe the effect in natural language, or open an official example as a temporary session.

  2. 02

    Node graph + Copilot

    Edit visually in Rete Shader Graph; the Agent applies tools step by step and verifies.

  3. 03

    Live preview

    WebGL2 compile and preview instantly—tune without leaving the browser.

  4. 04

    Export / MCP

    Export engine assets, or collaborate via Editor Bridge / MCP with external agents.

Product stack

Three layers, one workflow

Editor, Agent, and bridge tools share the same graph and session protocol—no second natural-language black box.

Flagship

Shader Graph

Master Stack, node catalog, GLSL / WGSL backends, and WebGL2 preview—a professional graph workbench.

Agent

AI Copilot

Natural-language edits, Patch ops, tool timeline, and compile evidence—same session protocol as the canvas.

Bridge

MCP / Export

Structured sc_* tools and engine export paths that connect creation to Cursor and game pipelines.

Ready to try ShaderCreator?

Public Beta is invite-only. Sign in to open the workbench. Run pnpm dev:product locally to preview the site.